Social Learning

Outline
   Dollard & Miller

Psychoanalytic learning theory

Combined Clark Hull & Sigmund Freud

Met at Yale, Institute of Human Relations

Interdisciplinary between psych, psychiatry, soc and anthro

Experimental Analysis of Behavior

Knowledge comes from experience; continually check current needs against past experience

Clark Hull drive reduction

Habits = learned associations between S and R

makes them occur together frequently

temporary structures (habits can appear and disappear)

Drives = strong internal stimulus, produces discomfort

2 types

Primary (physiological processes)
Secondary (learned); elaborations of primary drives

Reinforcer = anything that increases likelihood of particular response

Primary reinforcers (reduce primary drives)

Secondary reinforces (originally neutral but acquire reward value)

Hierarchy of response = some responses used more than others

4 units of learning process

1. Drive = preexisting need

2. Cue = stimulus that tell person when, where and how to respond

3. Response = behavior

4. Reinforcement = drive reduction

if not reinforced

extinction of that response
try different responses until one satisfies need

Terms

Thoughts = cue-producing responses in the brain.

Reasoning = internal chains of drive, cue, response and reinforcement

Frustration = occurs when one is unable to reduce a drive; blocked

Conflict = incompatible responses are occurring at the same time

Types:

approach-approach
approach-avoidance
avoidance-avoidance
double approach-avoidance

2 main determinants of unconscious behavior

1. unaware of certain drives or cues; unlabeled

2. cues or responses once conscious; repressed because ineffective

repression is learned like all other behavior

Defense mechanisms are learned responses

identification = imitating behavior

displacement = stimulus generalization

4 critical training states

feeding

cleanliness

sex training

control of anger-aggression

Differences from Freud

Freud thought anxiety, conflict & repression were inevitable

D&M say they are learned

Neurosis = stupidity-misery syndrome

strong, unconscious, unlabeled emotional conflict

can’t discriminate effectively

Therapy

pragmatic

action oriented

composed of

unlearning old, ineffective habits

substituting new, more adaptive and productive responses

aims to reduce such fears so reasoning and planning can occur

2 phases

Talking Phase (problem analysis)

habits are identified so patient can unlearn them
providing labels - Rumpelstiltskin (lose power when confronted with his name)

Performance Phase (acquire new responses)

Training in suppression (conscious, deliberate stopping of a thought or action)
Deliberately exposed to new cues that will evoke different responses

  Bandura, Albert

Observational learning theory

also called modeling or discovery learning

most learning is by watching others

Behaviorism

agree with behaviorism

use of experimental methods

environment causes behavior

disagree with behaviorism

too simplistic to explain complicated issues (e.g. aggression)

Reciprocal Determinism

interaction between

environment

behavior

person

Principles

observational learning is more than observing

encoding model (words, labels or images) improves retention

more likely to do modeled behavior if

behavior has functional value

model is similar to observer

value outcome goal

model is admired

Bobo The Clown

Inflatable, egg-shaped punching bag

Film of person punching the clown, shouting “sockeroo!”

Film shown to kindergartners

In play time, children show increased aggression

even without reinforcement

more aggressive if reinforced

more aggressive if model same gender as child

Boys were generally more violent and aggressive than girls.

Concluded reinforcement necessary for learning to occur

Major components of modeling

1. Attention

Colorful and dramatic

Attractive, or prestigious, or competent

Seems like yourself

2. Retention

Convert observation to mental image

Inductive process

Remember

3. Reproduction

Convert mental image to behavior

Deductive process

Must have behavior in repertoire

Better able to do behavior, better able to imitate

Thinking about doing may help doing

4. Motivation

A reason for doing it

Past reinforcement (rewarded)

Promised reinforcement (incentive)

Vicarious reinforcement (seeing others rewarded; expectation)

Motives don’t “cause” learning; cause us to demonstrate what we have learned

Self-efficacy

self-knowledge of personal ability (competence)

Self-regulation 

Self-regulation is self-concept or self-esteem

Steps

1. Self-observation = look at self, track own behavior, charting

2. Judgment = compare with a standard (external or internal rules)

3. Self-response = reward self for compliance; punish self?

3 Consequences of Excessive Punishment

a. compensation = superiority complex or delusions of grandeur

b. inactivity = apathy, boredom, depression

c. escape = drugs, alcohol, television, fantasies, suicide

Self-control Therapy

1. Behavioral charts to track behavior

2. Environmental planning = alter environment, remove or avoid cues

3. Self-contracts = specify contingencies; written, witnessed.

Modeling therapy 

Improve by watching others

Observe someone productively dealing with the same issues

Fear of snakes

Client watches through a window

Actor successfully approaches snake; models self-soothing behaviors

Client invited to try it; some do it on first viewing

Film of productive behaviors works nearly as well as live viewing


  Julian  Rotter 

Social learning theory

later called social cognitive theory

Probability of a given behavior is a function of

1. expectation (E) = likelihood behavior will elicit reward

2. reinforcement value (RV) = how rewarding is for individual

Personality is changeable collection of thoughts, environment and behavior interactions

Characteristics of Rotter’s approach

Optimistic

People are goal seekers

People try to maximize their reinforcement

Locus of Control

Univariant dimension that varies from internal to external

Generalized expectation of power of behavior to get reward

View of contingent relationship between action and outcome

Cross-situational beliefs

Characteristics

extent individuals believe can control events that affect them

high internal locus of control believe rewards come primarily from action

high external locus of control believes reward come by chance

different beliefs about reward contingency results in different behaviors; internal try to change world, externals go with the flow

 

 

 


Copyright © 2008 Ken Tangen.. All rights reserved